- 3DS MAX 2011 EDIT UVWS WELD NOT WORKING HOW TO
- 3DS MAX 2011 EDIT UVWS WELD NOT WORKING INSTALL
- 3DS MAX 2011 EDIT UVWS WELD NOT WORKING SOFTWARE
Therefore I would need to get a picture of the sun in the desert and sand texture and bricks. I wanted the top of the turning table to have a sand texture (this is where the tank will stand) and around the tank there would be bricks. My idea for the environment is to have it during the afternoon (background of sun) in the desert.
Therefore instead of wasting time I decided to do a bit of research on turning tables and how I want my environment to look like and to start modelling my environment and set up the lights. After that I placed the textures onto them.Īfter texturing the tank, as I already created the environment I merged the environment document with my tank document and I relinked the materials.Īfter I finished modelling my tank I moved to modelling the environment as my laptop has problems with the UVW mapping on 3ds max therefore I am waiting until SAE is open so I can do the UVW mapping and the texture maps. I brought in the textures and then I made sure that the tank of the body the UVW map was collapsed and on the objects also. I then opened material editor on 3ds max and I then went to diffuse and I chose bitmap. After placing the texture maps I then exported it as targa 24 bit.
As I couldn’t stitch I had a problem I did not know which polygon on the UVW map is equivalent to which polygon on the model so I opened photoshop on one laptop and I opened the uvw editor on 3ds max and worked between those two. I then opened the two texture maps separately on photoshop.Īfter getting the textures that I need I started working on photoshop (placing the textures in the right places. On every object I went with the following steps:ġ- Selected to place a checkered background.Ģ- I then selected one polygon at a time and selected the xyz and chose the most suitable one.ģ- Relaxed each polygon (the uvw of that polygon)Ĥ- Stitching did not work properly on my laptop therefore I did not stitch.ĥ- I packed my UVWs and saved them after finishing.Ħ- I then rendered the UVW maps (targa 32 bits)Īfter doing that for the that, I started to combine the textures that I need. Before starting the uvw map and before resetting the way 3ds max looks at my model I attached everything into 2 groups, one group was the main body of the tank and the second one where the objects (the wheels, track, tank gun, boxes and the signals). I first made sure that they well all re-set so 3ds max can recognize them after that I used the uvw wrap and I opened the uv editor.
3DS MAX 2011 EDIT UVWS WELD NOT WORKING HOW TO
See: How to repair corrupt AutoCAD files.To start off, before uvw mapping I had to group the tyres, the chains, the main body of the tank, the signals, the tank gun, the boxes and the sides of the tank as separate groups before starting the UVW mapping process. Note: Doing this will remove intelligence from the objects. EXPORTC3DDRAWING (see To Export an AutoCAD Civil 3D Drawing to an AutoCAD DWG File).Explode the objects using any of the following commands:.Open the drawing in the source application.Ĭonvert specialized objects to core AutoCAD objects.If it is 0 (zero), no proxy images are in the file. If the objects still do not display, proxy images may have not been saved in the file.
3DS MAX 2011 EDIT UVWS WELD NOT WORKING INSTALL
For example, the Civil 3D 2022 Object Enabler is needed to correctly view Civil 3D Proxy Objects in AutoCAD, AutoCAD LT, and DWG TrueView 2022.įollow the instructions in the article: Install updates, add-ons, and enhancements Proxy images not saved in the file
3DS MAX 2011 EDIT UVWS WELD NOT WORKING SOFTWARE
Note: The Object Enabler version needs to match the version of the software used to open the drawings.